Kazankin Vladimir Valerevich
Articles co-authors
Inclusive intellectual games as cultural and educational practice: implementation experience and pedagogical potential
This article analyzes the essential characteristics of an inclusive intellectual game as a specific cultural and educational practice in the context of the institutionalization of inclusion in the spheres of culture and education. Based on the experience of organizing inclusive intellectual games with the participation of the visually impaired persons, the key aspects of its methodological support are revealed in relation to sport versions of the games “What? Where? When?" and “Brain Ring”. Their pedagogical potential is believed to be determined by multi-role inclusive interaction within the team. The data shows that this pedagogical potential correlates with the development of a set of evincible socially significant soft-skills among participants, such as: skills for solving complex problems, creativity, coordination and interaction, cognitive flexibility, people management, emotional intelligence, judgment and decision making, time management, etc.